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Nvidia GPU drivers are almost certainly not faster on Windows. At least not for deep learning solutions which use CUDA and OpenCL interfaces. Since Nvidia have been using Ubuntu Linux exclusively to demonstrate deep learning on all their edge solutions (no Tegra chips run Windows) I highly suspect those perform better on Linux than on Windows. Edge devices almost exclusively run Linux because it is not encumbered by licensing restrictions or costs and can be modified radically to meet almost any deployment environment.

If you are basing your assertion on your belief that Nvidia *graphics* interfaces are “faster” on Windows, you are wrong in two ways. First it's a red herring: it doesn't matter if it's true or not, because what matters are the capabilities listed above. Second, the *graphics* drivers aren't “so much faster” on Windows. However apps that use those drivers tend to be optimized for Windows because that is their primary market. Valve showed years ago how a little optimization can result in Linux significantly outperforming Windows. Some Windows games on Valve run faster on Linux *while using the proton emulation layer*.

Valve: Games run FASTER on Linux than Windows

The only place Windows is used anymore is the desktop. Optimizations from edge solutions and super computers keep making their way to the Linux desktop. The only thing keeping Windows relevant is inertia, backwards compatibility, and companies like MS and Adobe and game companies who refuse to port their very popular apps to Linux. Let's see how long that lasts.

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